![]() ![]() However, it's not enabled by default, so you'll have to edit your STK config file in order to use the features. LOD (level of detail) is already in use for karts, so only karts being close to you is animated, which should save some graphics power.įurthermore, debug features for artists will also be featured in release builds from now on, so you won't have to get the latest SVN version in order to debug your track. LOD support has been added to SuperTuxKart, so track makers should take that into consideration since it will allow the game to run better on lower-end hardware, e.g. This is not a trivial move, and it might take some time, but it's being worked on now, which is good. New stuff also include anti-aliasing and vsync (vertical sync) support.īlender 2.5 is said to come out soon, so work has started on making the export scripts for STK work in 2.5. The tabs in 'Options' screen have been changed to an "accordion" layout, making space for the new UI tab where you can change theme and toggle "Show FPS" on or off.Īnd the graphics option have a nice tooltip showing what you do when changing the level in the effect slider. Love them, loathe them, or do you have other suggestions? You're welcome to share your thoughts.Īlso, the screenshots for the tracks have been updated, with a more over-view style instead of racing perspective. 'Farm' is now called 'Bovine Barnyard', 'City' was renamed to 'Shiny Suburbs', 'Canyon' = 'Coyote Canyon', and 'Snow Mountain' is now 'Northern Resort' - easier to differentiate from 'Snow Peak'. Thanks!Ī bunch of the tracks have gotten new names. Thunder and lightning has been added to 'Around the Lighthouse', and Fort Magma has new music made by Kalsan. ![]() In XR591, there's a special acid splash instead. There's a new water splash effect, so instead of bouncing on water you sink a bit through, see a nice particle effect and hear a splash sound. Time for another update, and since I didn't mention all the details last time, I can tout a few of them as new this time.
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