Harley accomplishes what her puddin’ never did, shooting Bats point blank in the head and luring Superman into the open. Even the mighty Batman is brought down by Harley Quinn and her team. You do indeed kill the Justice League throughout the game, picking off Earth’s greatest superhero defenders one by one before ultimately confronting Brainiac. Never let it be said that Suicide Squad: Kill the Justice League doesn’t live up to its name. It’s how the game gives Rocksteady’s Batman his final sendoff that things really go wrong for Suicide Squad. Of course, squandering the opportunity for a good Batman boss battle is one thing, but the real problem begins after the fight is over. Never does it channel the fear of fighting the ultimate ninja warrior in his prime element. Never does the game actually tap into the thrill of fighting Batman. The Squad merely jumps and shoots at an oversized Batman monster in a scene that feels like a riff on one of the nightmare sequences from the original Arkham Asylum. This boss battle does finally culminate in an actual battle, but hardly one worthy of the Dark Knight. It’s repetitive, dull and anything but the thrilling action sequence we would have expected. Along the way, you shoot at a never-ending series of Bat-like wraiths and dodge Batman’s explosive gel. This face-off has you stumble through the darkness and activate a series of buttons to manufacture more fear toxin. When it comes time for the actual Batman boss battle, you aren’t fighting the Dark Knight so much as grappling with the effects of Scarecrow’s fear toxin. Batman is the enemy that can’t be seen until he’s ready to bring the pain.īut rather than being a nerve-wracking lesson in what it’s like to be Batman’s prey, the game’s two Batman encounters are nothing more than tedious, poorly lit obstacle courses. Superman may be invulnerable, but at least he offers a target to shoot at. It should be terrifying going up against this deranged billionaire and his deadly toys. In a better game, the Batman boss battle would have played out like a survival horror mission. ![]() What is it like to be on the receiving end of the Caped Crusader’s wrath? What is it like to stumble through the darkness, knowing that every ledge or perch might be hiding a crazed vigilante waiting to kick your face in? That opens up a lot of potential for the game’s inevitable Batman boss battle. We’re playing as the criminals, and Batman is the enemy. In Suicide Squad, suddenly the script is flipped. Never before has a game series been so successful in making players feel like the Dark Knight himself. As Batman, we soared through the skies of Gotham City, stalked criminals across alleyways and rooftops and unleashed Batman’s full arsenal of gadgets and weapons. Rocksteady’s previous DC games put players squarely in Batman’s armored shoes. Part of the appeal with Suicide Squad: Kill the Justice League is that it promised to flip the script where Batman is concerned. We’re going to dig into that in a second, but first let’s talk about the missed opportunity of the gameplay itself. ![]() First off, to address the bat-elephant in the room – they killed Kevin Conroy’s Batman off here, and they do it in a pretty lame manner.
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